Currently, I’m offering a few hundred dollars for an initial development phase: sketches, concept art, and your time to make sure we’re creatively aligned.
Once we’re on the same page, I’m prepared to pay professional rates for a high-quality, fully colored, 9-page sample sequence. This will serve as the foundation for a pitch packet, representing the final vision of the graphic novel. This process will be collaborative: I want your input on direction, style, and execution. However, at this stage, I will retain full ownership and rights to all materials created. That said, I believe in respecting artists and ensuring your contributions are properly acknowledged.
Looking ahead, I’m open to extended collaboration. There are many paths to publication, and if we work well together and you believe in V.elka as much as I do, I’d be happy to discuss deeper involvement, co-ownership, and long-term creative partnership. If this project remains a one-time collaboration, I want to part ways professionally, with your work respected and credited.
Note: This is a self-funded passion project. I’m committed to respecting your time, skill, and creative boundaries and I ask the same consideration in return. My goal is a fair, transparent, and professional working relationship from day one.
I am aware of any negative associations of AI and creative work. My goal is for V.elka to be an entirely human-driven project. I do not want AI-generated art in the final product. That said, due to my own artistic limitations, I’ve used tools like MidJourney and ChatGPT to create temporary reference materials for characters, environments, and tone. These are placeholders and are visual prompts to communicate style and vision while I search for the right human collaborator. This page exists because I want to replace those AI-generated images with original, human-made designs.
The end goal is clear: a fully human-crafted graphic novel from the ground up.
V.elka is a character-driven graphic novel concept set in a world manipulated by AI-molded propaganda. It features in-depth sci-fi elements that coorelate with character development, and a layered world based on history and the present.
The narrative begins following Liora Falk, a gifted student introduced in the aftermath of a horrific tragedy. From that tragedy, Liora rebuilds and empowers herself through martial arts and the eerie heroism Velka (the fictional nation) embodies. Aware of itself, the narrative leans into the clichés of the genre and utilizes the uncanny (think Freud) to develop familiarity with key superhero tropes and direction.
However, V.elka is not a archetypal hero narrative. The narrative plays off of the expectations and genre tropes thoroughly established to deconstruct conventions and to create something bold and new.
AI Generated through ChatGPT
Liora Falk (Propaganda)
AI Generated through MidJourney
Liora Falk is introduced in the immediate aftermath of a horrific assault. Instead of emphasizing the assault and tragedy, the narrative emphasizes her recovery and begins to weave a familiar tale of empowerment. However, her strive to recovery is grounded in a persistent undercurrent of violence and power seeking. She is an exploration into the idea: what happens when vengeance and heroism are taken to their logical extreme?
This is what makes Liora such a captivating subject for the first issues of V.elka. She is a character grounded in the right reasons and capable of achieving the right outcomes. However, tiny decisions and tiny influences from her environment mold her into something unexpected and gruesome.
Liora is also a critique of the modern female superhero archetype. Too often, today’s heroines discard feminine complexity in favor of simply inheriting male-coded traits: aggression, stoicism, violence, stripped of nuance. Rather than redefining strength, they are repackaged male heroes with a different face. In this light, Liora is satire and an intentional challenge to the performative, faux-feminine hero.
The world of Velka is grounded and follows my '+1' rule. It starts with a foundation of the present and considers: What if there was one major advancement that had trickle-down effects?
With this rule, the world is a familiar dystopia. Propaganda is realistic and familiar, because we employ it today. Battlefields are grounded, unless they are exploited for war profiteering and propaganda creation. Finally, the largest suspension of disbeliefs are grounded the most solidly in character.
The technology in V.elka doesn't exist in isolation. Instead, it is a consistent reflection of character personalities, philosophies of governance, and virtue or vice.
This is what make Velka, the titular nation of V.elka, so captivating. It is a combination of traits from American and Russian life, a commentary on the dangerous of hero worship and glorification of violence, and a representation of the horrors we could be brewing at this very moment.
Liora Falk (~End of Issue 1)
AI Generated through MidJourney
Uncle Nikolai
AI Generated through MidJourney
Each of the primary 3 protagonists (Liora Falk being the first) are original creations; they are not rebranded version of current characters. However, the world they inhabit is layered with deliberate allusions, inspirations, and cultural echoes.
Take Uncle Nikolai (pictured left), Velka’s carefully curated face of power. He is my reimagining of Orwell’s Big Brother: a kind-faced dictator who governs through image, AI-driven media, and relentless narrative control. His power rests on hero worship, language distortion, and the repackaging of cruelty as “kindness through strength.” His name itself nods to Tsar Nicholas I, the paranoid, autocratic founder of Russia’s secret police; the original KGB (then known as the Third Section).
Visually, Velka’s identity (its orange, black, and white aesthetic) draws inspiration from the oppressive tones of Half-Life 2. The world’s sci-fi roots tap into the layered, conspiratorial energy of Metal Gear Solid, Half-Life, and other works.
Tonally, V.elka lives in the bleak, grounded spaces of Children of Men, while its character complexity draws from films like There Will Be Blood. Some scenes (especially in the first issue/episode) push the narrative into violent horror; violence plays a key role thematically.
I am a professional educator, and V.elka is my passion project. I have no need to rush or compromise on quality for the sake of quick results. My immediate goal is to partner with a talented artist to create approximately 9 fully colored, professional-quality pages to pitch the graphic novel to established publishers such as Image Comics, for example.
The first issue is only the beginning. It introduces a critical piece of a larger, character-driven narrative that could span 14 to 15 issues or episodes. Beyond Liora Falk, two other protagonists eventually rise to the forefront:
Conley Blythe (introduced in Issue 4)
Angeline Quinn (introduced in Issue 7)
Each brings their own thematic weight. Whether it is heart, philosophy, violence, or conviction, their stories and choices are intertwined and shape the direction of the world they embody. Dozens of supporting arcs fill out this complex world.
While film or television adaptation would be a dream, my priority is to build an uncompromised vision through the graphic novel format first. The scope of V.elka with its layered world, martial arts influences, and grounded sci-fi technology demands space, patience, and a level of detail that smaller, fast-turnaround productions can’t sustain.
This project starts with the right creative foundation. From there, the possibilities are wide open.
Conley Blythe
AI Generated through MidJourney
Angeline Quinn
AI Generated through MidJourney
Malik (Supporting Character)
AI Generated through MidJourney
Martial arts in V.elka are more than action. Movement is the language of character, power, and propaganda. In Velka, combat is spectacle, weaponized by the state much like Rome’s gladiators, America’s obsession with football and MMA, or Russia’s manipulation of masculinity through military imagery. Heroism itself is reduced to a tool that is designed to exploit insecurities and shape identity.
Despite these negative uses, I want to narratively honor martial arts as both tradition and storytelling device. Each fighting style reflects the character’s psychology, history, and flaws. From Muay Thai, boxing, wrestling, and Jiu-Jitsu, to Karate, parkour, drunken boxing, and Jeet Kune Do, every technique functions as an extension of the person wielding it.
For example, Liora Falk fights with aggression and dominance, mirroring Mike Tyson’s peekaboo boxing style. Her approach is brutal, shaped by internalized weakness and a need to control. He strength is compounded by Velka’s bio-engineered technology, which she uses to override her physical limitations. She fights to dominate because the world dominated her. Reference: Link 1; Link 2.
Angeline Quinn, by contrast, embodies fluidity and redirection. Her style draws from drunken boxing, Jeet Kune Do, and freerunning. Through constant movement and unpredictability, she disarms opponents without reliance on brute force. Reference: Link 1, Link 2.
In V.elka, fighting is not empty spectacle. Instead, it’s an extension of character, philosophy, and consequence. Every fight carries real stakes, often with lasting, mortal outcomes. It is both a utilization combat for entertainment and spectacle, but also for thematic weight and serious meaning.
If you're a comic artist with a passion for visual storytelling, character depth, and building immersive worlds, I’d love to connect. I have more documents, character details, plot maps, and more. In a separate document I completed for copyright submission, I summarized the narrative. It turned out to be 28 pages single-spaced. Issue one only represents 1 of those 28 pages. In short, I have so much and I am excited to get this project going.
Email is probably best for first contact: Pauls675@gmail.com
If possible, please include portfolio links, sample pages, and a short intro.
Here are some key materials you will be asked to review:
Pitch Packet for You, the Graphic Artist - Includes key character details, the plot for episode 1, reference photos, etc.
Episode 1/Issue 1 Script - Provided once collaboration seems legitimate (Approx. 74 pages)
© 2025 Pavel Tretyak. All Rights Reserved.
V.elka, its characters, world, and associated materials are protected by copyright. No portion of this work may be copied, reproduced, or distributed without express permission.